
Content below describes currently released version that will get replaced with the next update. Next I am planning to add bone system and finally skinning. You could use this, for example, to keep the arms, legs and body of a character as separate elements within one image. So you have to split your models to smaller parts like head, arms, etc. The Sprite Editor lets you extract sprite graphics from a larger image and edit a number of component images within a single texture in your image editor. How does the animation system work? Currently it's per object animation. I currently do not plan to export 3D scenes/animation - although if I find that glTF can contain all SpriteStack features I will consider it. Do I get access to the BETA if I own an old version copy? Yes - according to the schedule above I will upload BETA when the animator part of the software is ready Can I use this with Unity / Unreal / GODOT / GameMaker.? It outputs spritesheets that also contain color and normal maps - so it's an excellent companion for a 2D gamedev. It's going to be an update for the current one. It's not a money grab - I am NOT going to release the next version as a separate software. Is it safe to get the (old) version that is currently available online? Yes. It's a software made by one person - every coin helps me to work on it instead of taking part time jobs and delaying it even further. Why would I want to be a patron? Currently you get ALPHA access. If the amount of total pledges meet the price of the product you will be given a key to full release.

Unfortunately 2020 was so disastrous for my family that I barely had any time to work. From that time I have learned a lot about 3D programming and I've decided to take it to another level by providing an animator that can join voxels, lowpoly and sprites together. Why is the version available online so much different than what I can see in recent posts? In 2019 I've made a prototype that was meant to be a simple slices editor that outputs spritesheets.
